Officially dead

November 7, 2012

Well, after two years with no new posts and no new code, I think it’s time to declare this project dead.

I switched to GNU/linux and FreeBSD a while back and I use my Windows box as a console with a mouse and keyboard exclusively.

I also learned a few new things about programming thus I would prefer to do a fresh start over a major refactoring/redesign of the actual code. Which code I could release (even if I’m a bit ashamed about it.) along with the last binary version ( because I doubt anyone would be brave enough to try compiling the project with all these old dependencies.).

Sorry to you Grale, Anthony, Brendan, Herbert, Knuckles and anyone waiting for a new release. It was nice to see I wasn’t the only Lander fan on earth.

That said, it’s not impossible that I reboot this project one day or another. I’m not giving up on the idea to make a game with the Psygnosis Lander gameplay. I replay Lander periodically and each time I feel the need for this experience in brand new levels. As we all do, I guess.

Thrust you.