Project Hopper

I will talk write here about my current main project codenamed Hopper.

Hopper is the name of the first ship in the game Lander by Psygnosis. Lander was published in 1999 and is still incredible with its amazing physics engine, levels with seamless interiors/exteriors, great sounds and atmosphere. The main interest and characteristic of this game is the control of the ship : the default controls were to input the ship’s attitude ( pitch and roll ) using the mouse, to change the direction ( yaw ) using two keys and thrust using the left mouse button.

My Hopper project is to make a game using these controls. For now, I also tried to mimic the Psygnosis design.

Curiously, at about the same period I was beginning the development, another guy was working on a very similar idea : OpenLander.  Which lead to yet another guy using the OpenLander open-sourced code to spawn a new 3D gravity game : Flying Irons. It’s fun to see that 10 years after the release of Lander, there is something like a need for this kind of game.

Anyway, here is a short video showing a development version of Hopper :

and a few screens :



3 Responses to Project Hopper

  1. oddeyed says:

    Fantastic! I love this game but I lost my CD of it… easily the best spaceflight game I’ve ever played.

    Keep up the good work man! It looks brilliant, I can’t wait to try it out!

    Email me if you want a beta tester… I don’t have much time on my hands but if I have a spare hour… 😀

  2. oddeyed says:

    I mean beta testing for linux, I couldn’t find a download 😦

  3. Brendan says:

    Wow, looks great. What I loved about Lander was the skill required to fly the ship fast but efficiently. Looks like you’ve captured that experience.

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